Be sure to check out my new article over at TCEA’s TechNotes blog…thanks to Lori Gracey (Editor) and TCEA for publishing it:

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Here’s the lead of that article:

Researchers from the Pew Research Center have found that gamifying learning stimulates interest and deep engagement with content.  Two tools that facilitate this include Kahoot! and the relative newcomer, Quizziz.


Everything posted on Miguel Guhlin’s blogs/wikis are his personal opinion and do not necessarily represent the views of his employer(s) or its clients. Read Full Disclosure

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